Ari looked a little confused and a little troubled, but said nothing and nodded. "Come on, shaggy," she said to the foul smelling dog. "There's a big tub of water waiting for you." Leading the animal through the stables, she turned to Mel again. "You first. Mine... well, it's not a problem, so it can wait a bit."
She smiles and watches the dog and then looks at Ari for a moment" I think I messing things up with Lawarance. I am at a lost. Maybe I am not to be with Lawarance. I dont even know what he thinks. But I should not worry about that anymore. We have bigger problem and I am having trouble focusing on that. I fear I might get both you in trouble. I should have not been caught. You would not have gotten hurt. I am losing hope and I know I should not. I am trying Ari." She looked off in distance for a moment. Her eyes were watering." I want Lawarance to depend on me. I want him to know that I have his back."
She did not look at Ari" Yes I have been Cavalier I dont want any of you to worry. I dont want you or Lawewnce to see me scared." She wraps her arms around her body and shudders. Tears were running down her face" I want to be strong. I want to protect the world. I want you both depend on me. " She looks to ground" All I want to do right now it curl up in my bed and cry and hope everything would turn out good. How can you both trust me now. Dont any of you fear I gave to much away. I dont know anymore." She looked so defeated
Ari sighed slighly, then gestured for Mel to come closer to her. "Mel," she said softly, "we know we can depend on you. We do. You managed to make it through that. I don't know that I would have. And her questions revealed as much about her as it does about us. And honestly? I didn't think we were exactly secret in our actions. Lawrence is not subtle. What's to give away?" She smiled. "If you want to curl up and cry, I'd understand. It's okay to be scared after something like that. My goodness - look at Maya! But you've kept going, and that shows more stregth than anything else you've done."
" Only Reason I am not dead was cause I was making her angery. I was calling her on her bluff. I honestly Thought I was going die. And I wanted so badly to see Lawrence and You. But you guys came to rescue me. I wanted Lawrence to hold tell me everything is going to be all right. But then I just made fool of myself." She did not move from the spot she was in." The pain was unbareable. I hope you dont hate me. But at moment all I could think of Was Lawrence. You are family to me. I feel so horiable Ari. I still feel dirty. it does not matter how much I wash. The feeling still there" She sighs and shakes her head" Sorry I will deal with. What is it you wanted" Her face changed it was as if she just burried what she was feeling and talking about inside.
"Mel, please," Ari said, her voice cracking slightly. "I could never hate you. I know Lawrence is the one you'd want to see. It's okay." She sighed. Resigning herself to being third wheel really was the least of her worries at the moment, and she willed it not to hurt for Mel's sake. "You'll be okay. We're okay. And you'll be okay in time. Will you please let me hug you before changing subjects?"
She closed her eyes and moves over to Ari. And lets Ari hug her." I am glad you do not hate me. You been more a family to me then my own people and I thank you for that Ari I will do"
She stiffen with the hug but relaxed. She looks at Rend when he licked her cheek." Take bath and you will get real nice treat. But I am not telling you what is" She spoke to rend in a tounge he understood her. She nods her head to Ari. She was not in mood to laugh. She knows her friend wanted to help her." I think I am love Lawrence" She finally said .
Ari chuckled very slightly. "I know you are."
" I Think I am only making things worst" She sighs even more" anyways what was it you wanted to talk with me about" She looks at rend and giggles a bit
She takes deep breath and trys to relax" You try to relax when the man you love is putting himself in danger. And I dont know if next time he will be dead." She sighs a bit and rubs Rend down" Sure what is Idea"
She looks at Ari and smiles" that would be great. I like that Idea very much" She smiles a bit and whistled for her hawk who had small animal in its claws. She drops it and Mel cut it in half and gave part to her hawk and tossed the other part." As promise for bathing"
Ari grinned at Mel's approval, then started to dry Rend off while he was distracted by his treat. "Thanks. Anyway, the reason I wanted to run this by you not just as my friend, but as an elf. This is a place that used to belong to the elves, but is now in human lands, and subject to the laws of Calidus. And I really want it to be a place for all races. But I'm pretty sure there are more of the type of people I'm hoping for among the elves than among other races. Do you think they, well... I don't expect them to be easy to work with, but do you think cooperation is possible?"
Mel started to laugh " You really think the elves would cooperated. If you tell them about this. They may very well take back. But I have not been there in some time. So I dont know. Maybe you would have better luck then me"
Ari gave a slightly amused scowl. "Well, I am slightly more diplomatic than you," she pointed out. "But no - I'll make sure they aren't in a position to take it back before I talk to them about it. It's Baron Foxburn's land, and I won't do anything without him knowing about it. He's the next one I'll talk to about this. After that... I'm probably going to have to call in my boon from the King." She shrugged slightly. "I know some of them may not like it. But they abandoned that city, so they've lost that right."
She smiles" I am angery too Ari. Quite Angery and when I find that lady who tortured me. She will pay dearly for everything she has done. And no I dont think it is impossible I will be with you when you talk with them if that is ok"
Ari frowned. She ignored Mel's comment about her anger, just as she tried to ignore the fact that she was angry at all. "Um, Mel... No offense, but I don't think that's a good idea. I've seen how you interact with your people, no matter how superior they are to you. This is going to take diplomacy and flattery if it's going to work. You going to talk to your people with me, I hate to say it, sounds like a recipe for disaster." She winced slightly, worried about how her friend would react. "Besides, you have to turn yourself in if you ever go there," she reminded her.
" look i have obligation to my people i want to help them." She sighs" fine you can do this alone. i dont care" She sighs
Ari gave an agravated sigh. "You'll get plenty of chance to help your people," she said. "You're even helping them now - they just don't know it. And I could use your help. Just... not with negotiating with them. But if I have to do this alone, I will. This... it's something I feel the need to do. I can't really explain that right now."
" Can I at least be there with you. I do not wish you to be alone. You can speak to them. But let me be there please" She looks at ari for a moment" please"
"Mel..." Ari's voice trailed off, and she looked a little upset. "If you go there, you'll be imprisoned. There will be nothing more you can do to help your people, because they won't let you. And I'll probably never see you again." She held out her hands helplessly. "There's lots of things you can do to help, but this one thing... No. And Lawrence would never let you either."
" I am not running anymore. My people are indanger and I will help them. It will happen. I will eventually have to go there. If you go Lwarnce goes and I go. We do not go alone . we do not sepratad . please Ari you must understand I dont want to go back home but it looks like I have too"
Mel looks at Ari and shakes her head" fine. then where do you expect me to go when you go there. And why are you upset Ari." She shakes her head and takes out some jerky and eats it.
Ari started to sputter, and it died out in a chuckle. "Because you were getting so insitant! And I care about you - I don't want to hurt your feelings," she explained. "As for where you should be... I think that's up to you. It may make the most sense for me to go there by way of trees, anyway. Gives me a little credibility that's my own, and avoids awkward questions of how I found the city."
She nods her head" Dont stay to long please. There is Libray and do not mention my name at all" She sighs and sits down on the ground
"Oh, I won't," Ari promised. "In fact, I fully plan to be back within a day, even if it means I have to go back and forth for a couple of days." She looked at Mel curiously. "If this happens, if I end up going there at some point before you... are you sure you don't want me to pass a note to your family or anything?"
" Just see if they are well. They most likely disowned me for leaveing." She tells ari what they look like and there names
Ari nodded. "I will," she said softly. She gave Mel a slightly sad smile. "Thank you," she said honestly. "You know, this is really important to me, and your support is important to me too. Really, thank you."
" You are my sister. Not by blood but you are my sister . I will support you Ari" She smiles and holds her bird on her arm" she is really beutiful "
Ari leaned on the desk in her room, writing intently on the parchment she had begged from one of Baron Kraven’s servants. There was ink on her fingertips, and she resisted the urge to wipe it on her heavy skirts. Tucking a strand of hair behind her ear, she wrote:
From the Great Foxwood Tree:
- 1000 years ago, “his servants” brought tree blight and disease to the woods.
- Saplings, tree and dryad alike, were especially susceptible and died of the blight. Older trees survived but were scarred.
- Disease specifically struck and killed elven women, to the point that the Great Tree was pleasantly surprised to see Mel alive.
Ari stopped, frowning at the paper. She didn’t want to write down things that were her own conclusions, even when they seemed tremendously logical. Like the elven women. If a disease had been wiping them out, protecting them at home would make sense, even be necessary. The women might even have volunteered. And consolidating the population in one city would have made sense as well with the survival of the race at stake. A couple of generations without disease, though, and the original reason could have been lost. Only the need to protect remained.
But what of the dryads? Mel said they used to have close contact with the elves, as far as she remembered her legends. Hamadryas had been surprised that they were no longer around the elven city. Their presence their made sense. If you were a tree-race of only one gender, needing another race in order to breed, where better to settle than around a race that venerated trees? The available males… oh.
- Disagreement between elves and dryads?
Perhaps the loud mouthed young elf in Southbridge had not been making up his story whole cloth. If a disease had seriously cut down the numbers of available women, and there was a female-only population sitting on your borders, a population likewise needing to rebuild its numbers as its young had died…
Suspicion began to grow into a quiet anger. The elves retreated to protect their race. With the dryad “seedlings” dead of the same disease, and the older dryads physically unable to pick up and move, whole communities would have been left to slow, lonely death. The ones that were old enough to survive then would be older than Hamadryas now – they’d have long since died one way or another. Abandoned by lovers, brothers, and sons who saw no further than the survival of their own race.
Is that it, then? Am I among the last of a truly dying race? The chances of finding more dryads in that scenario were remote at best.
No. Only a couple of generations ago, Ari’s great-grandfather had dallied with a dryad. The exact details were lost, but family stories did not have him exactly far travelled in the world. The story definitely implied that her dryad matriarch had been local. And there had not been any wood elf settlements near there, or at least there were none of the Great trees.
Had they perhaps had other settlements, relying on other races? Or maybe some of the young had survived and managed to find someplace new? But why then had she never found them, or they never found her?
Ari sighed and put aside her pen. Feeling she was upset, Rend put his shaggy head in her lap. He’d grown so big he barely had to lift his chin to do so. Scratching him behind the ears, Ari frowned. This logical conclusion was leading to another one – when the time came, if she survived that long considering the life she’d been leading, she would have to “put down roots” and live fully as a dryad. She could not willfully abandon a race – her race – to slow, lonely death.
She just hoped that before that happened she would find the right person to think the same of her, so that she too would not someday die old, quiet, and alone.
The woman’s questions about elven birth rates catch Ari’s attention, and she goes to talk to the priest who treats Bernard. He doesn’t know much, but he says it sounds like someone checking up on a pet project. He suggests she speak to a woman who is priestess of (E name god I’m forgetting at the moment) who is also a practicing midwife. So Ari invites Mel along for a jaunt out of town, allowing Lawrence to beg off and go hang out with the young nobles.
The priestess in question is Old Sal, an old woman tending a roadside shrine. She brings them inside with tea, then listens to Ari’s questions. She talks a bit about horrible birth problems that came up around the 100 years horror, and occasionally are seen when the cult rises again. She mentions that these problems were seen by the elves, too, and tells of a ruined elven city near where she grew up. Ari gets the location from her, and they head back to find Lawrence again.
Lawrence is hanging out with the two young nobles back at the Duke’s palace. It’s Mel and Ari’s dates from the earlier party. So, Mel and Ari join in chatting with them, and Ari mentions the ruins. The ruins, it seems, are on Kraven’s lands, so they want to join in and make an excursion out of it. Despite worries this might run up against things of the cult, they agree – after Lawrence’s birthday party. (Ari also had to bring up that she’s a dryad in this discussion.)
The nobles, in their seeking any excuse for a party, have decided to throw Lawrence a belated birthday. And all is going well until Lawrence returns a bad glass of wine. Shortly after there is a scream from the kitchen, and they rush in to find one of the serving men poisoned. Ari gets to him in time, and the palace guards keep everyone from leaving the room. While one of the Duke’s men takes control, Ari rushes back to the inn to get Rend. Then she puts the puppy through a game – find this smell, get steak. The puppy does wonderfully, eventually finding someone being invisible by a potted plant. Lawrence throws the curtains over him and ties him up, turning him over to the Duke’s man. And the puppy gets praise for himself and the kennel owner.
The next day, everyone heading out to the ruins get together. That’s Lawrence, Mel, Ari, Kraven, Jaris, and the dwarf constable. Kraven and Jarvis are a bit startled by how battle ready the rest of them are. But aside from a little arguing as to whether the women are allowed to stand watch, the three day journey to the Foxwood (iirc) Forest is relatively uneventful.
Mel – of course – spots the ruins first, finding the subtle markers that would have indicated the secret approach to a Wood Elf city. She leads the way, following the markers she can. It’s not perfect, because trees have grown and changed in that time, but she eventually leads them to three Great Trees. The remains of the homes actually grown into the trees can still be seen way, way above.
So Ari does what she usually does in weird, nature related situations and talks to the tree. The tree is pleased to hear her, and even more pleased to have a female elf running around his branches. He was afraid they were all dead. Apparently there was a tree blight that struck tree and dryad alike, and a disease that struck the women of the elves. The young dryads did not survive it, and the female elf numbers were seriously depleted. So the elves all moved away, to put their population all in one place.
Ari steps through the tree in order to join Mel up in the branches, and feels something she’s never felt before – all of the Great Trees for a huge distance. She can even sense the ones in the elven home city, and has the sense she might actually be able to step through to there. She doesn’t, instead coming to a rest up in the branches and telling Mel and Lawrence what she saw, felt, and was told.
They explore the ruined, treetop city. It’s still pretty intact, though a bit uneven as the tree tried to preserve it as it grew. They discuss perhaps encouraging it to be a trading stop, a little sense of home away from home for the traveling elves. All signs point to an orderly and thorough departure. Then, Lawrence stumbles across something strange in a small, tucked away clearing. Ari senses concealment magic about it, and Lawrence reaches his hand towards it. Green light ripples around it. When all three of them put their hands in, they are suddenly magically pulled away elsewhere.
“We have to find a better way to deal with invisible magic than me groping it.”
They find themselves in a hedge maze, facing a giant golden tree. As they approach the tree, small silver spiders drop down and weave a web reading “let the trial begin.” So Ari approaches the tree itself to ask what trial and where they are. The tree is surprised by her approach, and apparently this trial is for her – the others will assist her. Trial of courage, virtue, skill… and two other things I’m not remembering – to be nature’s chosen.
So Ari leads them on through the hedges. In the first clearing, a huge fire creature appears. Ari introduces herself as the one going through the trial. It salutes her and then sets her on fire. (Ow!) Fortunately after the first blow the shiny paladin makes a better target, and Lawrence and Mel manage to kill it.
They hear crying up ahead. Wary that it might be a trap, they find a small, strange humanoid baby in distress. Ari figures out that it’s sick from eating some berries, gets it to throw up and cares for it as best she can. Then, after getting it warmed, they make a sort of sling for the baby and carry it with them as they continue on.
Next there is a pool that stretches before them, a little bit of a puzzle to cross. There are a series of board, and by zigzagging and crawling together they make their way across with no problems.
A light, sunny, pleasant area is next, urging them to rest and sleep. They each almost succumb, but then continue on. They also pass on the advances of a lovely man in the water, remembering one of the things the tree said before they set out. Another test passed.
Finally, there is a dark wood ahead, and an obvious test of courage has not yet been hit. So Lawrence’s sword and Ari’s staff light the way as they go in. They stand aside as wolves chase down a stag for its meal, and fast talk a blinded dire bear that they really have no desire to get between it and its meal. Finally, they come back out the other side, and are once again facing the golden tree. A figure that looks like nothing so much as a male dryad steps from it and congratulates them on completing it. He blesses them all, takes the baby, and takes Ari’s staff. He replaces it with another, seeming to have grown in a vine design. Then he dismisses them, and they’re back at the grove apparently a mere instant from having left.
As close as they are to Kraven’s home, they decide to finish out wintering with him. They head back to the manor house, and their things are gathered and brought to them from Southbridge.
Winter turns to spring, and after a boar hunt to see them on their way they head south again, past Southbridge, to the not-so-savory town of Torgel’s Port, home of the Lady Baxter…
So they try and relax while they can. Lawrence heads to a gathering in the palace. Mel goes to find some elven wine. And Ari writes a letter of apology to her date and goes to introduce her new pet to her powers. On her way to the foreigner’s district, Mel’s bird alerts her to something weird on the rooftops. She eventually tracks down a skeleton in leather armor. They fight, and Mel sends the bird to find Ari. Ari arrives in time for the skeleton to almost kill Mel. Ari gets in the killing blows and heals Mel partially before the guards show up and almost arrest them. Ari and Mel explain what happened and the guards take the remains away and help the ladies back to the church.
Once Mel is settled in, resting and recovering, Ari goes to the palace to find Lawrence. They send a servant to get him, and once he gets out of the party Ari tells him about the skeleton that attacked Mel. She tells there were designs on the skull, so they head to the magistrate’s to inspect it. It’s carved all over, inside and out. On the front, there is a stylized version of the lantern.
A couple of days later, they get access to the report as a result of the questioning. Apparently some people came in, and began recruiting malcontents with comments against taxes and things of that nature. Gradually, things became more philosophical and darker, eventually even talking out against the church. Some of the people left the group when it was no long about just the taxes, but those that left when it started on the church or when asked to do darker things disappeared. Sentences vary from a year in prison to hanging for those who confessed to murder.
Lawrence also questions one of the prisoners, and an idea of why this appeals to some people begins to appear. For some, there’s the fear of death and the deaths of their loved ones. The nobles are an odder question, until Lawrence realizes that the Baxters have actually profited quite well from death recently.
Mel comes up with an idea to infiltrate the lady’s servants, while Ari tries to make contact with her previous date and see if she can pick up an more gossip that way. Mel buys some alter self potion from the gnome alchemist (they’ve been very popular lately) and makes herself look human and tries to be hired. She finds out from laundress gossip that there are certain women who are regularly sent out on the lady’s errands… before she has to make a run for it because the potion is wearing off.
Ari has lunch with her date from the party, and they make nice a bit as she apologizes for the end of the other evening. She answers one of his questions from the other night, regarding the charges of sedition and heresy going around. He offers his help. Eventually she leads the conversation to gossip about the Duke’s new lady. He reveals that she brought along a much larger staff than is usual for a visiting noble, and will allow none but them to enter her quarters. Her courtship with the Duke was also sudden, starting just after the official period of mourning was over.
Trying to find out more, Mel works on following one of the lady’s servants leaving the palace. She follows her to an inn, where she is given a letter by a woman named Adelia and asked to take to a man in the tanner’s district – an area we already know has a lot of the cult. Mel continues to follow her… only to find herself surrounded by skeletons with bows, as the man reads the letter aloud, asking the girl be punished for allowing herself to be followed. He then opens a jar, out of which red motes float out. They enter the girl’s mouth and nose, killing her horribly and leaving a shriveled corpse before reentering the jars. Mel is captured and taken inside, but not before she manages to leave a clue in the dirt.
She is taken, tied up and gagged in a room with a hole in the floor. From the hole comes a horrible stench and a lot of undead, moving in and out. Adelia shows up and begins to question her. First, she wants to know what the three of them know and how they found it out. She does manage to get some information from Mel, though not all of it – for example, Mel never reveals what we’d learned about the Twins. Then, she moves on to questioning her about the elves – their birth rates, incidents of deformity, and their relationships with the dryads. Mel’s answers seem to frustrate her, and she eventually knocks Mel out. (Mel proved herself to be a wonderful queen of snark through this, and had Keith and I chuckling through much of her torture.)
The next morning, Lawrence realized Mel never came back from her stalking because her hawk is still with him. So he and Ari try and search the city. Telling the hawk to look is no help, and she hasn’t been arrested. Ari is eventually able to track down where she disappeared by asking area plants. They find the partial message in the dirt, and the second tracking device indicates evil amulet in a direction and down. They get local guard backup – including our friend the dwarf - and head in.
Things look bad pretty quickly. They fight skeletons, undead rats, and horrible fleshy things that come out of pits before finding the room Mel is tied up in. Other undead are packing up evidence and fleeing, as are living cultists. Ari summons roots from the ceiling to capture or immobilize as many as they can. As the guards are hauling people and evidence off to carts, Lawrence and Ari revive Mel. As they’re still taking care of things in the room, the mage that captured her and a couple of skeletons attack.
They entangle the group in a web, set it on fire, and generally badly injure our group before finally being defeated. Finally, the slightly singed and stabbed group comes limping back out of the catacombs. They join the guards in hauling everything back to the church.
As Ari collapses for her own recovery (this is the closest she’s come to dying yet), Mel and Lawrence head to the magistrate to try and get a warrant to question palace staff. This need’s the Duke’s approval, which they go and get, annoying him by interrupting a meeting. They also suggest the Lady be put under guard to protect her from her compromised staff. (Correct me if I’m wrong on any of the end part, as I was asleep – don’t know how much if anything Ari has actually been told of this at this point.)
About a week goes by, and the group is going a little stir crazy. Mel’s lurking on the roof. Lawrence is practicing sword fighting in the dining room. Ari takes the occasional ride around nearby town on Wind. And then the knock comes on the door while Lawrence is the only one in the house. A man in cleric’s robes, who Lawrence can’t sense whether he’s evil or not. Mel sends her hawk to Ari and sneaks back into the house while Lawrence entertains the “guest” in the dining room. Ari comes back in the front door, keeping herself friendly but in between the cleric and the doorway. When Lawrence brings him the blank scroll, the man knows he’s been had and the fight begins.
They manage to subdue the man, though it takes at least on stabbing to do it. They heal him, tie him up, and get ready to question him. Ari runs and hires a wizard to cast a spell on him to make him tell the truth. They find he has an amulet that blocked Lawrence’s “sense evil,” and it was by this amulet that the man who hired him would find him. He was supposed to see if they had any information, acquire it, and then probably kill the three of them. They generally question him about his contacts, the town, and find out all sorts of information about the code words and such for the cult in the city.
They turn over the false cleric to the city guard, and reveal what they know of the cult around town – though obviously not what it was they were worshipping. With code words and symbols in hand, a wave of arrests begins.
(Was Lawrence’s b-day in this one or the previous one? Well, either way we celebrated it in a nice inn.)
Eventually, it’s party time. Lawrence never did get an invite of his own, but he manages to get us all invited to the Duke’s palace as other people’s guests. He goes as a guest of the older noble woman who loaned us the town house. The party is pleasant enough. Mel’s date parade’s her around as a trophy for a bit, loving the novelty of being with an elf, until Ari’s date gets him to cool it. Ari gets slightly embarrassed by her song, but enjoys the attention.
Then the Duke and his date arrive. The date, as it turns out, is Lady Baxter, Count Baxter’s daughter. She has been given control of the port city to the south. And she is invisible to Lawrence’s detect evil.
The evening gets even more awkward for Ari and Mel, who find they have nothing to talk about with their dates except things they’re not supposed to talk about. This sends Ari into one of her now probably famous rants, the ones that make Lawrence wish he hadn’t set off with two women. He finally points out that if she doesn’t want the horrible things that can only be talked about among the three of them to be her whole life, she needs to actually find something else to do when she has a chance. Like a hobby.
Which eventually leads to noble kennels, and a very amusing little wolfhound puppy…
The threesome settle into something of a routine as they realize they’re going to have to winter in the city. Lawrence starts trying to work his way up through the local nobles. Mel slinks around trying to avoid elves who start following her, and trying to entice the hawk that followed her all the way to the edge of the city. And Ari starts reading in the church library, trying to get more information on the purgation, as well as spending a lot of time as a tree trying to find out who spoke words of the evil cult in the garden.
The church has a small orphanage, a new development. One day while out in the garden, Ari sees a small boy pouting on a bench. She waits until he looks away to change back into human form and then goes to ask him what is wrong. Turns out he’s being punished for asking impudent questions, and apparently this happens a lot. His name is Bernard, he’s an orphan from the city, and there is apparently something wrong with him that makes him small for his age. He is under treatment from on of the priests. And his impertinent – and rather intelligent – questions are apparently a common thing.
Mel, wandering the city, comes across evidence of a horrible crime – a body buried in an alley, missing all of its bones. Later investigation reveals it to be the body of a small boy.
Somewhere in here, we managed to entice Mel’s hawk to be taken in for the winter, and Ari made a connection with a local gnome alchemist. After introducing Bernard to Lawrence and Mel, Mel decides she wants to take the boy out to buy toys. She eventually gets permission from the priest to take him to pick out toys for all of the kids. They head to the marketplace. While they’re out there, they run into the alchemist. He’s complaining about the price of a particular flower he needs, and Ari makes a deal with him if she would be able to gather any of them. A little bit of haggling and he agrees.
While still in the marketplace, Mel notices one of the elves that has been following her. When Lawrence sees this, he calmly walks up, punches the elf, and then waits to be arrested. Mel and Ari hurry Bernard back to the church (so much for Lawrence’s good example) and then head to the court. Lawrence tells of what was happening to Mel, and she gives a statement. Lawrence is reprimanded, and the elves ordered to leave Mel alone.
Ari sets off to find flowers, and Mel and Lawrence come with her. She gets together a good amount, but while out there they spot two people sneaking around. Ari slips into the trees to get close, and hears them deciding to not kill Lawrence, and to make their meeting someone else. Ari reports back, they chase and capture one of them, and turn him over to the city guard. (Is this where we ended up getting the first key symbol?) That night, he dies of poison in his cell.
On another wander of the forest, Mel runs into undesired company – a very amusing male elf. She sends her hawk off to get Ari, and they snark at each other for a while. Apparently some of the young girls have started idolizing Mel, including a young elf this young male elf is interested in. If he’s nice to her, he figured it will look good for him. Ari and Lawrence arrive to find out what’s going on. Lawrence tells of the historical records they’re looking for of when the female elves were allowed out, and he agrees to look into it. When Ari asks about her personal quest – the dryads of the area – he claims that they moved off because they were angry that all of the girls born were being kept in town, which was ridiculous but they let the elf run off.
Ari confronts him later, in front of a bunch of the male elves in one of the bars in the foreign quarter. They tease him about a dryad coming to see him, and tease him even more about implying it was male elves who give birth. He was just trying to get out of there, but agrees to let her know if he comes across anything since he really doesn’t know what happened.
Lawrence has a second tracking crystal made from the amulet they found, to try and find more evil cultists in the city. They then get a warrant from the magistrate, on the condition that they bring a member of the guard with them. A dwarf accompanies them to the tanner district, where the crystal leads them into a run down building. Upstairs, they find a priest brutally murdered. Eventually they find an undead mage, who blasts Lawrence with a lightning bolt. The mage turns invisible to try and get away, but Ari blocks the door as a tree. He manages to knock her over trying to make a break for it, but that makes him visible and Mel runs into a flying tackle to get him. Lawrence then cuts his head off.
Something I don’t remember led us to enquire about Calidus when we got back to the church. Apparently there was some sort of accident at the temple of Pharazon, and the box we’ve been sending things in has been stolen. The dead priest we found was the messenger who brought that news, and who was supposed to tell Lawrence. Something messed with the head priest’s mind and stopped him from telling us.
After a little recovery and relaxation time, it’s time to go fight horrible evil again. Ari spends a chunk of time in local records trying to get some idea of the immediate area before they go, amusingly finding a warning about the mine since they’ve gotten back. As they get ready to leave town, new soldiers heading to the troubles in the north are coming up from the south. They listen for a bit to the bard’s heroic tales, pause to warn the veterans to burn their dead, and head on their way.
The compass, when consulted again, seems to be pointing them along the Old Vale Rd, a little to the north. The road is overgrown, warning signs are posted along the way, and the map shows a skull symbol near where they seem to be heading. Still, they go on anyway.
The road dips into an area that looks less and less healthy, a swampy vale of dead things, decay, and mold. After several miserable days of that, the end up in the ruins of a small settlement. The compass is pointing directly at an impressive ruined church in the middle of it. Lawrence seeks to free the church of the corruption, and in they go.
Entering the church is a strange experience. Unfamiliar iconography is on ruined statues – a figure with a key, a figure with a crown, and a figure with a lantern. Inside, there are signs of fire and destruction. But every once in a while a flood of blue light comes through, and then what they see is alive and whole. The figures repeat in the stained glass windows. And an attack comes, and people die, often in fire. Glimpses of books show an old liturgy to a god of the cycle, but the name is conspicuously absent.
As they make their way into a large room, a more involved vision of the past becomes clear. In an altar room with ruined pews, they see priests leading a service before a golden crystal. The head priest wears a crown, and beseeches the god for guidance in dark times. Beside him, twin priestesses bear the lantern and key. Suddenly, the crystal goes black. The head priest is rocked back and his eyes go black as well. The people in the pews go mad, turning on each other in a frenzy. The priestesses are almost effected as well, then they recover themselves, throw off their holy symbols, and run from the temple.
One last vision shows the head priest, part of his face now consumed by black, screaming as he’s killed.
The vision leads them to where to go next – a set of stairs behind the altar, leading down. In the vision, it was behind a curtain. Downstairs, they have their first glimpse of true undead, rather than just ghostly images – three priests in tattered robes, all bearing the lantern symbol. It’s a nasty little fight, but they all survive (and Ari happily got the killing blow in on two of them). They head what they can and continue, now worried because they have a long way to go and are pretty much out of healing. Lawrence has an idea – to go back and grab the robes from the smashed skeletons and pretend like they belong there so they won’t have to fight their way through.
This works for a while. Skeletal figures converse with three shadowy wraiths, but our three continue on their slow shuffle deeper into the undead church. They check out a side room with a massive sarcophagus when they are attacked by its former resident – the old head priest, now mummified skin and bones, with the top of his scalp missing. They defeat him, but his screams bring the other undead things from the hall and Lawrence tries to hold them up in the door.
Mel notices that there is actually a passageway under the sarcophagus. She tries to pry it up using Ari’s quarterstaff, but it doesn’t move. (Bad 1 rolling dice!) Ari joins her, using her ability to turn into a tree as leverage and yanks the stone aside. They then let Lawrence know it’s open, and he follows them down the hole, skeletons close behind.
Lawrence tries to hold the undead back at a bottleneck, while Mel scouts ahead and Ari tries to provide support in the middle. The wraiths join the skeletons, and only Lawrence throwing holy water seems to do any good against them. Mel runs through a room filled with sarcophaguses to find a slightly open stone door at the far end. She ducks through, to find a room that suddenly doesn’t feel as evil. In the middle is a skeleton, wearing plate armor, kneeling as if in prayer, with his sword lodged in the stone in front of him. Her attempts to remove the sword are useless.
Ari sees the movement and runs for it as the sarcophagus begin to rattle. Lawrence stops the controlled retreat and runs for it as well, right behind her. When he comes through the door as well, Ari uses her tree form transformation to shove the stone door closed behind them and hold it. Mel gestures to Lawrence about the actually dead skeleton. At her prompting, Lawrence takes the sword, which starts to glow. The body crumbles to dust. Looking at his things, he finds that the skeleton was Sir Stavros Sunblade, the paladin being sung about at the inn before they left. Lawrence gathers up his remains and sends them through the magic bag with a note to the priests at Calidus.
He then consults the compass again, and it nearly rolls off his hand as it points at a completely black room beyond. Lawrence asks Ari to go back to holding the door while he and Mel seek and destroy the crystals. It turns out instead to be three crystals, each one significantly larger than the crystals they’d found before. There is room for one huge one, like the one they left at Hightower, but fortunately no crystal there. The crystals are sent through the bag one at a time as the undead try to pound their way through the stone door, the wraiths disintegrating as each stone goes through.
As the last stone is sent to Calidus, the shuddering at the door stops and the darkness lessens. Ari turns back to see the stone cracked, ready to crumble under a couple more blows. With Sir Stavros’s journal and sword, the three make the long trip back out of the Old Vale to the city they left from to relax and recover once again, then make the long journey back to Calidus. There was much they saw that they need to discuss with the church.
Before they go, Mel tells a bard of the recovery of the sword (but without some of the church secret details that they’re now worried about), and it’s quickly made into a song, already outpacing them as they head back north. They return to Calidus and head straight to the temple complex to meet with the Hierophant. The temple of Pharazon is undergoing repairs, due to a groundshaking backlash from destroying the crystals.
In private meeting with the Hierophant, Lawrence takes out the three symbols. This clearly shakes the priest, and then he speaks of what all they saw and the conclusions that they drew – this was not a heretical cult, but rather the mainstream followers of a god. A god who fell and was corrupted. Not only that, but they theorize that the twin priestesses who fled were the ones who rose to take his place – the Twins of life and death. The Hierophant does not confirm everything overtly, but he does tell them more of the purgation, the period 1200 years ago when the entire church had to be rooted out. Large scale battles in one wave, small insidious cult in another.
Ari comments on the 1200 years, the same period ago when Grandmother apparently “put down roots.” When he inquires and she explains the name – Hamadryas – she learns that apparently the old dryad was a powerful druid and adventurer in her own right. He then brings up Ari’s testing. Lawrence starts to chuckle, but Ari agrees so long as they go outside. Which they do, and she turns into a tree for him. He signs the finalized paperwork, then sends them with a letter on to speak with the head priests of the Twins.
The priests of the Twins are troubled that they know what they do, and read them as passage from a secret book. It is the very thing they saw, from the point of view of one of the twin priestesses. The priests are also unwilling to comment on whether they were indeed mortals who became gods, but there is precedent in legend. Of course, all three priests want to make sure that the three youngsters aren’t going to spread around what they saw, to which they readily agree.
Things continue as normal for the three of them. Lawrence tries to hide from his song. Ari sells off herbs and heads back into libraries, this time for more information on the Purgation and on Hamadryas’s stories, and confirms Lawrence’s worry that the threat spread beyond Calidus. And Mel realizes that today, she turns 121. Ari arranges an elven meal for her and Lawrence buys a ridiculous extravagance of a dress. And aside from that, about a week passes in the city without incident.
When Ari mentions that she really should send a letter home, Lawrence insists instead that she should visit, seeing as how they might not make it out of the next mine or crypt. It’s a long trip, back through familiar territory. The first place they stop for a bit is Longmarch, back where their adventures started. The damages have been repaired and the walls rebuilt even better than before. Asking around, the kobolds have not troubled the town since. Asking after Maya, Ari’s old assistant, is troublesome, because apparently the girl left home a bit after Ari left town, heading into the woods and hasn’t been seen since. Mel heads out to look for her, but the only thing of note she finds are some blighted, fallen leaves. Meanwhile, Ari has a brief standoff and medieval version of “shove it” with the priest who made her leave town before.
They continue on to Graymill in the morning, still no closer to finding out where Maya went, and only knowing that the blight seems to have come from the north. There is a cheerful reunion with Ari’s parents, and Ari reveals that she doesn’t have to worry about the church anymore (though she does not fully explain) and she pays them back for the start they gave her. She confirms the family dryad legend, and suggests that her father let her brother know when he comes back from war. Ari’s not too good at lying, and her mother picks up on that she now has to worry about both of her children being safe, not just her son. Mel, meanwhile, decides to give the villagers a good first impression of elves, buys them all drinks and teaches a town musician Lawrence’s song. She also encourages him to write one for Ari, as a local hero. (Lawrence is embarrassed by his song. Ari’s more amused, except for that it’s really not the good way to tell her mother what she’s actually doing.) And Lawrence consults with the mayor and the church to set up a war widows fund, giving a generous donation to get it started. It’s his plan to continue this in other towns and really get something going. Seeing the small village is growing in prosperity due to the nearby mine, he also has a business idea and makes a contact with the local blacksmith’s apprentice.
The following morning (followed by her mother’s shout as someone talks to her about the song) the three of them head back into the woods to try and find out what’s going on. They follow the direction sense of the trees, telling Ari which direction the blight is coming from. As they get closer, trees are getting sicker. When Ari treeforms on her watch, it actually physically hurts. Finally, they come across a grove with a large, dead oak in the middle and a general sense of evil.
Mel’s sharp hearing picks up some rustling behind them and goes to check it out. What she finds is Maya, emaciated, scratched, and dirty. She is panicky and not entirely herself. When Mel drags her back to the group, she alternates between terrified warnings about “the Lady” and rather evil laughter. Mel ties her up and Ari drugs her, and then something steps from the dead oak – a dryad, her bark gray and sickly, her hair and clothes moss and fungus. She is definitely evil, and Ari is horrified. Lawrence gets in a lucky shot, killing her pretty quickly, and sets her body on fire before Ari can take a closer look.
Maya comes to her senses and back to herself on the way back to Longmarch. She explains that she met the Lady in the woods shortly after Ari left, and that she talked about plants the way that Ari did. She recommended some remedies for some villagers who had fallen ill, but giving them these remedies made them sicker. When Maya stopped, they got better again. When she confronted the Lady over it, the Lady took her.
They take Maya home once again – probably to lock inside the town for the rest of her life – and take a look at the map to see where they haven’t looked. Nearby, the compass is only pointing at Ardmore and Hightower, both places they are not ready to race. So they head south to areas they have not yet been. On the way, Mel shows kindness to a hawk who starts discretely following the party.
They make it as far as Southbridge before the first of the cold weather hits, and they realize they will have to stay here through the winter. Mel’s worried, as this is much closer to her city than they were before, and one of the first major human settlements the elves tend to go to. They check in at the church as usual, and knowing she has time to get to know the area Ari starts chatting with the garden plants (what can I say – city plant gossip is fun). All is pretty normal, except one bush in the corner that is saying over and over “The gate is closed – The key opens the way” – part of the imagery they saw in the Old Vale.
Ari tells Mel and Lawrence about what she heard. Mel is a lot more vocal about there being some corruption in the church, but Lawrence theorizes that it’s just repeating what someone said near it. He thinks that because the unspoken fell, there is nothing leading the dead to the afterlife anymore, as the Twins don’t include the same afterlife imagery in their churches. Mel gives in when Lawrence detects no evil around, and Ari is quietly not so convinced. (Never mind that the only ones who would speak of such things would have to know the big secret, which as far as we know is only known by ourselves, the head priests, and probably Gavril – not exactly something that would be openly discussed. I forgot that in making my concerns known to Lawrence.) She spends much of the miserable, sleety night as a tree, spying on the gardens and hoping to find out who spoke of such things. Thus far, no luck…
Backing up slightly to before Ari met Grandmother Hamadryas, there is a trial of the captured gnome. All evidence is presented – Mel almost gets in trouble for breaking and entering into the gnome’s room – and it is decided that the gnome is more guilty of stupidity than knowingly consorting with evil. He is given a mark of justice to not consort with those types in the future, not go dancing drunk on the bar tables, etc. Afterwards, Lawrence speaks to the gnome and convinces him to help find those that were about to horribly trick him into undeath. The gnome agrees.
Ari goes off to do her usual intown things… and wanders off further for my between game scene. When it starts to get dark and she has not reappeared, Mel goes to look for her and runs into her on the road coming back to town. There’s a week until the meeting for the exchange was supposed to take place, so the three are stuck in town for several days. Lawrence spends his time practicing in the church yard, and Ari… well, Ari keeps wandering back to Grandmother’s grove. After a couple of days, Mel gets curious enough to manage to track her, and after some confusion due to the fact that Ari is practicing to be a log when she gets there she too is introduced to Grandmother. Grandmother is surprised at Mel’s exile from her people and the fact that there are no longer any dryads near the elven city. She suggests Ari look into that.
Lawrence, meanwhile, gets in a discussion with those at the church. He asks them about the ghost and the fact that he was briefly able to hurt it, then wasn’t. They question him a little and then tell him that he is actually a paladin, chosen by Pharazan. And they talk a bit about what that means – Lawrence’s drive to right wrongs, his lack of fear and the general courage he lends to those around him.
That night, Ari gets back and tries to get everyone to have dinner together so they can talk. That doesn’t work so well, because Mel gets back to the tavern first and gets drunk off of one glass of mead, proceeds to thoroughly embarrass Lawrence with her affections, and then runs off. Lawrence, flustered and blushing, runs off as well.
The next morning Ari and a very hung over Mel go to find Lawrence at the church before Mel heads off for her lesson. Lawrence tells Ari that he’s officially a paladin, and Ari tells him that she’s definitely a dryad. They talk about what each of them has learned, and Lawrence comes to the disturbing realization that he may well have a significantly shorter natural lifespan than either of his friends. He also latches on to the fact that Grandmother was surprised by how the elves treat their women now, and asks to meet her as well.
So Ari takes the whole group of them to meet Grandmother. Lawrence is very polite, though still reeling from her age. But she asks Grandmother about the elves, and she says again that the elven women used to be able to come and go as they pleased. So Lawrence has an idea – if the elves are based in tradition, and they can prove that the whole society has broken with tradition rather than Mel, perhaps they can make a peace between her and her people.
Days pass, training continues, and then it’s time to see if they can go after the crystal. The compass and the gnome’s knowledge match up, and they three head south. Eventually they come to the foot of a hill with a mine set into it, and a pair of clearly dead people standing guard out front. They don’t hesitate, killing the two and then heading into the mine.
It is a long journey of horrible undead things. Zombies. Skeletons. Horrible things that eat the dead. (Those things actually made Ari angry.) Injured, tired, running out of magic, the group works its way down through the mine until they come to a small tunnel, and a room with chanting skeletons beyond. They shoot what they can from the tunnel, but the skeletons soon climb up and overwhelm them. In the midst of the fight, the torch goes out until they’re fighting in the dark. Eventually they prevail, but not without Mel almost dying and Lawrence in horrible shape.
Leaving Ari to keep Mel alive a couple minutes longer, Lawrence enters the last room. A figure sits over an altar. Lawrence beheads him with one blow, and the figure starts to fall into a pit. A wild grab gives him the crystal before the body falls… and then something horrible begins to rise.
Lawrence grabs Mel and they make a run for it. They escape the mine, run back to town, and eventually Ari collapses bringing Mel to the church. Lawrence manages to grab the gnome mage to collapse the mine before he too seeks the church for healing.
(Short, downtime RP – I have an interesting gaming problem. I play characters, not sheets. Which means with the transition over to D&D, there were suddenly a bunch of things on Ari’s sheet that I had no reason to think of going. Talk with animals? Walk through trees? Not really things she’s tried. Animal Companion was easy enough, thanks to how already attached she’s been to her horse. This short game was our answer to getting full sheet access, and had my giggling most of the way through it.)
As they’re stuck in town for a couple of days for the questioning and trial of the gnome mage, Ari takes to wandering around a bit. She learns what she can of local herb lore, then wanders some of the nearby meadows outside of town for more practical knowledge. Late afternoon, while wandering around out there, she sees a spot of deep green among all of the dry grass. She rides Wind to it to find the largest oak tree she had ever seen. It would easily take five of her to wrap her arms around it. It’s in an area of thick moss, its roots reaching over into a large, brilliant blue pond. The area is full of life and generally peaceful, nice feeling.
She lets Wind go to drink from the pond and walks over to the tree, eventually sitting down by the roots and falling asleep. She wakes to find a blanket of moss tucked over her and a positively tree-like old woman nearby. She has leaves for hair, her skin is like wood, and her toes dig into the earth like roots. Ari is more than a little shocked. The old woman is very kind to the youngling that wandered over to meet her, asking what she is doing there. Ari tells her of her travels to the nearby town, and that she saw the tree and had to take a closer look. When the old woman replies that of course she did, Ari gets up the nerve to ask if she’s a dryad, which the old woman confirms and then realizes that Ari has been alone in this respect.
Ari explains her family background, and the old woman says that they have been others like her, usually drawn to the paths of the druid or ranger, close to the earth, never knowing and living and dying as a human. As they talk, Ari realizes that the old woman is ridiculously old. She speaks of her travels “before she put down roots” and asks if there is still a forest to the north. Ari pulls out her map, and the woman – Grandmother something-I can’t-remember – comments on what has changed. She says that there were dryads in the swamp, or should have been, but that they may have wanted to be left alone. She tells Ari that some day she will have to make a choice, to put down roots as she has or to pass on as a human. But that day is well off, especially by Ari’s reckoning of time as young as she is.
She talks about what Ari knows and what she doesn’t, and decides to show her some of what she’s missed. Specifically, first of all, to be a tree herself. It’s weird, but Ari does manage it before startling herself out of it. Grandmother also knows something of the teachings of the druids, and tutors her a bit in that as well. Over the next couple of days, Ari returns to Grandmother to continue to learn, and when the old woman trusts her she teaches her how to enter a tree. Which is especially strange, since the tree is, in fact, the old woman – the human-ish looking thing that Ari has been talking to is in fact nothing but a wooden construct, animated by her spirit.
(We officially changed the system to D&D 3.5 with this game. M&M, as fun as it is, was making the characters too epic to fast and hurting our GM’s brain. Now with templates to follow and a monster manual to grab easy stats from, things are running much smoother. Of course, I had to be the complicated one with a character we had to adapt from a monster, but it worked. And we added another player, who with any luck will click with the group better than Hamar did.)
They continue south along the road. At one point, Mel’s sharp eyes pick up something glinting in the sunlight in the distance. She goes to investigate… and goes, and goes, all through the night. Much farther away than she thoughts. It turns out to be a giant sword, like building sized, point down in a hillside. She rides back to the group to tell them what she saw before collapsing.
When she’s awake again they all head off towards the sword. As they take a look at it, they are attacked by a group of orcs. Or, well, almost attacked. Ari’s vines hold most of them, and one of them is killed by a well aimed shot with Mel’s arrow. Lawrence calls out his usual call to surrender, and the three hurry back to the road… remembering that they’re really supposed to be making all haste to find these stones.
Meeting up with the road, they find a caravan headed in the same direction they are. There are several wagons, human guards, a gnome on a riding dog… quite a good sized group. Lawrence hails them and rides up towards to front, where he gets into a conversation with a man riding on the first wagon. (This would be our new player addition, of course.)
Tevin is an older man who works as a guard for hire on various traveling groups. This group is heading south, which makes Lawrence nervous since that is exactly where the magical compass is still pointing. He volunteers the three of them – though he actually doesn’t volunteer for them this time, it just kind of happens all at once – to ride with the caravan and offer their services heading south, since they are riding the same way.
Ari offers to help the cook, Mel scouts and Lawrence joins the guards, and they continue south at a slower pace. They get to know Tevin on the way, and slowly reveal the holy quest that they’re on and the fate of Hightower. (We actually had a lot of fun with this – Tevin’s a 35 year old human. Ari is 18, Lawrence is 17, and Mel is 150… not old enough to be let out on her own by elf standards. And the fate of the world is relying on these three? Plus, he follows the same god as Lawrence – Pharazon, god of fate and justice.)
As they continue down the road, they spot a bandit ambush and prove their helpfulness. Ari captures one group of bandits in her vines before they can even spring their trap. The other three wade in, taking the bandits out one by one. A second group of bandits attacks the caravan from behind, but these are easily handled by the guards and the gnome, who is a mage. The fight is over with minimal injuries on the one side and all but one dead on the bandits, and Ari helps bandage everyone up. Tevin brings everyone their share of the bandit’s gold – another amusing moment, since we have never gone rooting through our slain enemies’ pockets.
Finally they arrive in town… whose name I am once again forgetting. The caravan sets up shop, and Lawrence consults his compass to see that it is still pointing south. They plan to head onward the next day after a good night’s sleep in town, and Tevin insists that he’ll be joining them. They warn him that it’s pretty horrible stuff they’re dealing with, but he insists. Everyone goes their separate ways for things they need to do. Ari goes herb trading. Lawrence checks in at the church, letting them know what’s going on. And Mel hangs out in the tavern, where she overhears the gnome speaking with a shady looking fellow.
She follows the shady looking man back to the bad part of town. There she watches him talk to Gavril through a red crystal about his contact with the gnome, and bringing him one of the crystals through another contact. Gavril says to make sure the gnome does not open the box with the crystal until he is alone. When the contact fades out, Mel rushes back to the tavern and gets Tevin to help her in keeping an eye on the gnome through the night.
In the middle of the night, there are sounds like stressful sleep inside the room. Tevin picks the lock, to find a ghost hovering over the gnome, who is thrashing in his sleep. Mel shoots an arrow at the ghost, which has no effect except to make it turn towards her. Tevin runs in terror for the city guard, while Mel picks up the gnome and tries to get out of there. The disturbance wakes up Lawrence, who tries to jump between her and the ghost. And eventually it wakes up Ari, too, who is terrified but tries to help Lawrence. Mel carries the gnome to the church, and eventually Ari and Lawrence flee in that direction as well. Tevin meets up with them there. The church banishes the ghost and takes the gnome into custody.
Lawrence and Tevin decide to stay in the comfort of the church for a night, while Ari and Mel head back to the now pretty deserted tavern for a quiet rest of the night’s sleep.
It has to be the weirdest thing that's ever been said to me. I signed the papers Lawrence gave me, denying the heritage I was raised with in favor of relations I have never met. I'm stuck in the middle - born human , believing as humans do, sharing human gods, and yet I have to say that I am Other in order to avoid persecution in my own society. All this, and I've never actually seen a full dryad.
You know what was the only thing I thought after signing that? My mother's going to kill me.
The mages have an amazing library, where the books with the appropriate information are magically found. The find the symbol in reference to a blasphemous necromantic sect that was wiped out centuries (?) before. It went through all sorts of levels of society. The families involved were destroyed, and the entire sect should be nonexistant. So, now they take the information to the church.
They arrive at the church just in time for disaster to strike. From the room where their contact has been busily working to destroy the four crystals, there's a horrible cry. They run in to find the head priest of the temple of the twins dead, one crystal destroyed, and the other three crystals missing. They take off running after one of the crystals.
They can only chase one with their device, not all three. The chase leads them into the city slums, and finally a run down, falling apart townhouse. Mel sneaks in to see what's going on. From a floor above, she sees one of the church acolytes chanting over a dark altar with the crystal on it. She calls to Ari and Lawrence, who run inside just in time for the acolyte to lift a dagger to stab himself in the chest. Mel manages to disarm him with a bow shot, but before they can do anything else he still falls over dead, a wraithlike form rising from his body and the dissappearing.
They return the recovered crystal to the church, which is still in disarray after the sudden murder. Still, a priest is called to talk to them. It seems the crystals in close proximity to each other actually strengthened each other, and then managed to corrupt the assistants. They turn over the crystal to the priest, and show the image they found along with the information the mages had from their library.
The city spends several days preparing for the priest's funeral. During that time, Lawrence consults further with the mages. Ari tries to figure out abilities she only read about. And Mel does whatever it is Mel does. Ari remembers one problem that she thought of, which was the need to contain any crsytals they find, so with Lawrence busy she heads to the church with Mel. She asks to see whoever it was they spoke to last time, which turns out to be the Heirophant. He says they'll look into some container to block the corruption as best they can. When Ari asks about other places that can destroy the stones, Mel thinks of something and runs off, leaving Ari and the heirophant alone.
He tells her a number of places that might be able to help - first, any of the capital cities in the empire, should they head outside Caladus. Second, and something he only admits due to the direness of the situation, the equivalent magics of the other races, though he warns of showing up as an outsider bearing an evil artifact. He also warns that pursuing this quest wholeheartedly may eventually be corrupting - even Gavin was once a great destroyer of evil before he fell. Some day they may need to turn the quest over to someone else.
Meanwhile, Mel meets with the elven ambassador. He's is thrilled to have the wayward girl coming to him, and she seriously has to choke on her pride to talk to him. A deal is made - the three of them will be allowed passage into elven lands and the city if they need to have the crystal destroyed, but Mel must at that time submit herself to appropriate punishment.
Both Ari and Mel meet back with Lawrence in the palace and tell what they've been up to. When Lawrence hears about Mel's meeting with the ambassador he storms off to the church. He gets the powdered remains of the crystal and 'humbly' requests an audience with the elven ambassador. He tells him very politely of doings that threaten all realms, leaves him the powder to take a look... and barely makes it down the hallway before the elf comes running towards him in horror. He says Lawrence's point is made, and agrees to assist as needed (he did agree, right?). Mel kisses him in gratitude before running off again, leaving Ari to amusingly get Lawrence to realize she likes him.
"But she's an elf! Elves don't like humans."
"She's Mel, and she does. What are you going to do?"
"I think a typical Lawrence plan. Forge ahead blindly and hope it works itself out."
After the funeral and the destruction of the last stone, it's finally time to head back out of the city. The three head down the southern road, following Lawrence's compass. Eventually the land is no longer hilly and turns to swamp. The road is well maintained, though, and the people they encounter pleasant. They are warned that goblins have been attacking along the road, so they keep a sharp eye and ear out. It's Mel who notices the woods ahead are too quiet and sneaks ahead to scout. She finds a group of goblins planning an ambush. When she reports this back to Lawrence he makes a plan and tells her to go hide again. He then calls the leader out to the road before they hit the trap. When the goblin leader is not immediately scared off, Mel fires a shot uncomfortably close. The goblins scatter.
They camp along the road that night, and all is fine until the early morning hours during Ari's watch. The plants warn her of approaching goblins, so she wakes Lawrence and Mel. Another warning and arrow, and the goblins scatter. Now, all awake, they continue their journey.
Several days down the road, they find the home of the local lord. They are welcomed in, and the entire staff is elderly, the place falling into disrepair. The lord is old, all of his sons dead in various battles. The three agree to spend the night, and enjoy dinner with the lord and his staff. He tells stories of battles he fought long ago, of goblins that would not fall. The girls enjoy the gardens, only a fragment of their former splender.
Come morning, they wake up against a broken stone wall, ruins of a manor that stood there long ago. The clothes in their packs are clean, they have additional provisions, and Ari even has the lord's daughters dress that she had borrowed. But of those they ate with, only a small cemetary remains. They take a moment to find where the goblins were once buried, finding a tainted patch of land but a crystal already gone, and continue their journey.
The run south is horrifying. For hours they run their horses, walls of undead fanning out behind them. The very earth dies and scorches behind them with horrible heat. They run until the horses are in danger of dying beneath them. Ari stretches her powers farther than she has before, reaching her healing to the horses and taking their exhaustion in to herself. Mel catches her before she passes out and falls off the horse. They tie her to her horse and her horse to Lawrence's, and keep running. They run through the night and into the next day. Finally, Hamaar stops. “The earth speaks,” he declares, and turns around. He roots to the earth, and waves of healthy earth pass out from him, towards the scorched earth rushing towards them. It halts the attack, and does not move. Recognizing his stand for what it is, the other three continue to run.
They run at an easier pace now, like their earlier heavy pressed but able to rest pace. They get back to the burned out town with the ghosts, and instead of cutting through the undead goblin infested forest, Mel leads them cross country towards the river. They come across several abandoned farms, before finding one still standing and thriving. They stop for resupplying, a meal, and a little rest before heading south along the river.
When they come to a bridge across the river they run into a group of the local baron's lands. They get directions to the manor house in order to warn him of the dangers just to the north of his people. They are led up a winding path to Baron Pollard's home (past an area that apparently once had a more direct route) and brought before him, where Lawrence tells of the horrors they've seen and what they carry. They refuse to stay inside the manor, but request a group of guards to escort them to Calidus.
The next morning the Baron meets them with his household wizard. Apparently the wizard had felt the horrible evil of the things they brought with them, so the Baron is not offended that they declined his hospitality. Lawrence asks the wizard if he could ask his fellows in Calidus if there might be a way to use the crystals to track the other ones that are out there. He agrees to ask, and the Baron gives them a letter to give the king to tell of the news from the north. He’s also mobilizing to defend his borders.
Now with a small group of soldiers the group continues south. There are a couple of incidents along the way. An ancient boneyard of yellowed, incomplete skeletons attacks them. A village’s graveyard empties suddenly and goes after the boxes. And one night, as they camp, ghosts appear. The boxes seem to levitate and want to leave on their own, and a horrible shriek erupts from somewhere nearby. Several of the guards turn into a mad frenzy and run, and are quickly subdued by their fellows. With some restraint and some herbal help from Ari, they are fine come morning, though they really want to go home.
Finally, they make it to the capital. Instead of heading straight to the church this time, they head towards the wizards’ quarter. They draw quite a bit of attention when a group of wizards suddenly appear in the street ahead of them. When Lawrence explains that he spoke to Baron Pollard’s wizard and what help they were looking for, the wizards ward the boxes and escort them to their headquarters. The boxes seem to actually fight the wards, especially the one with three stones in it, and it takes several wizards each to ward them. But they do get them safely to the headquarters, a building that practically buzzes with power.
The are taken down into a lower room, where finally the head wizard takes a look at the stones. They tell him of what they’ve seen and done as he questions them. The lantern he identifies as a witch light, a trapped power in mockery of a church lantern. Extremely hard to obtain, and who knows what power it had contained, for it’s not broken. After some time of study, they are able to come up with something like Lawrence is looking for – using a chip of the corrupted stone from the inside of the chest, they essentially create a device that will point to the nearest one of these crystals. The wizards hold on to the lantern to try and help with a way to track Gau, and the three take the stones to the church to be destroyed.
The priest who helped them before is both dismayed and shocked at the news they bring, and the fact that they carry with them four of the crystals this time. With how hard it was to destroy one of them, he knows destroying four will take considerable time and priests. He tells them a bit about the stones – powerful necrotic artifacts, fueled by death. Who knows what power the deaths of 40,000 at Hightower could have given them? Whether they function as a powerful set, or are combined into one powerful item, he does not know. He gives them a letter for the king as well, explaining the situation from the Church’s point of view.
So the three get ready to go to court. Lawrence submits the letters to the Seneschal who makes them an appointment, and the girls go to a seamstress for appropriate court attire. A couple of days later they are called into court. Due to the urgency of their matter, they are called forward sooner that Lawrence’s status would actually have them called. Lawrence gives the grave news from Hightower. The king is appropriately saddened by the news and prepares to mobilize his kingdom against this threat. In the meantime, the Seneschal will see that they are rewarded. They are also allowed apartments in the palace until they are ready to leave again.
While waiting for the court to be over so that they may speak to the Seneschal, the ambassador from the elven courts appears with his retinue. He spots Mel in her dress immediately. Apparently, the elves that they had run into in the woods had filed a report of their encounter with her. “Ah, fumblefeet!” (Yeah, the elves definitely left getting caught out of their report.) The confrontation goes badly quickly (Mark described the scene as Mel “blowing up” bridges), and there are bound to be repercussions, but nothing can be done right now in the King’s court.
The seneschal informs them that the king will grant them each one boon – within reason, of course. Mel quickly knows what she wants – to become a citizen of Calidus and to have sanctuary within the realm. The next day, the king agrees – partially just to piss off the overly haughty elven ambassador. Lawrence tosses back and forth ideas of what he might ask for – a sword that can slay undead, an amulet so that just being tired won’t kill them, etc. And Ari has no clue what to ask for. She can’t ask for anything that would pit king against church, and other things she can think of would still require her explaining what she can do first. Which degenerates into an argument of sorts between her and Lawrence, with Lawrence telling her to just get used to the fact that what she does is not going to be outright accepted and she needs to find some way to either hide it or call it by another name. Ari’s tired of hiding it, though, and storms off.
Mel tries to explain Ari’s reaction to Lawrence, then runs off to find where she went. Lawrence, meanwhile, realizes that Ari is probably going to do something stupid if this keeps up, and goes into church law records for ways that special dispensation may be granted. He finds that they used to be able to be bought, but that practice has been outlawed. Direct divine intervention obviously works just fine. And that the church does not press its laws on non-humans. With that in mind, he goes to speak to the priest to discuss Ari’s case – without names, but it would be ridiculously obvious who he’s talking about – as a dryad and thus outside the church. “Her heresy isn’t blasphemy. It’s just annoying.” He points out the main problem is that she looks human, and so requests a letter so that there will be no misunderstandings with other priests. The priest agrees, if she’s willing to sign a document stating what she is, and that she will not teach her heresy to others. When time allows, she will also have to submit to testing of her claim.
In the city, Ari wanders. She stops in an herb shop briefly, then in a map makers. She finds a basic map of the known world for their upcoming travels before heading back to the palace. Mel, out looking for her, traces her to the herb shop and then loses her entirely. Back at the palace, Lawrence finds her. She shows him the map that she purchased, and he hands her the document to sign. Ari’s a bit floored by it, since it means she’ll be signing something saying that she’s not human – “My mother’s going to kill me.” – but signs.
Lawrence takes that back to the church, while Mel finally finds her in her rooms. Ari’s trying to explain what Lawrence just did – which definitely falls under the heading of sweet but weird – when he comes back with the official dispensation document. When Mel sees it she jumps up, hugs Lawrence, kisses him on the cheek, and runs off embarrassed. Ari gives him a less exuberant thanks, and goes to check on Mel… who tries to pretend nothing weird just happened.
The group makes the best use out of extended time in the capital they can, for as long as the crystals have not been destroyed the compass is going to point towards the church. Lawrence consults with the wizards about weapons capable of killing undead. They recommend he switch to a mace, but Lawrence is really partial to, and best trained at, his swords. They do have records of possible magical weapons, ones with great names and stories attached to each. There may be some in the king’s treasury.
Ari spends time in the library, looking into what she’s now officially saying she is. She does manage to find more concrete information than the legends that were all she had before, though still not particularly recent. She does find that they are all female, mate outside their species (and usually with humans) to continue their line, and that male children are returned to their fathers. How far down the bloodline can go after that is unknown. She also reads a little bit about things they can do, such as wood crafting similar to Hamaar’s stone crafting.
While in the library, Mel finds her and admits that the incident the other day was because she likes Lawrence. They chat for a while about nobility and relationship issues, and meeting the king. “Hey, he’s your king now, too. Wait, did I just make him *not* my king?”
Mel consults with the wizards about her bow and what it can do that she was not taught. They study the runes and manage to unlock some for her, though doing more will take practice. In return, she divulges everything she knows about the elven culture, down to sensitive information like the location of their city. (I’m sure that will come back to bite us all.)
Ari enjoys time in the palace gardens, where the plants are particularly chatty. They tell her of the Baron’s wedding which has been moved up, since the Countess is very ill. Ari rushes to tell Lawrence, who decides to use his boon from the king to ask for the wedding not to go through. The king declines the request, but Lawrence may still ask for something else later.
Ari's gaze was slightly unfocused as she sat facing away from the camp and into the forest. Keeping watch was both easier and stranger when it consisted of listening to the plants and trees around them. The trees were slow, sleepy voices, uneasy at their blighted neighbors. The underbrush were hushed, disturbed but excited whispers. It took her a moment to bring her attention back inside the camp. But after a moment she took a deep breath and turned to look at Mel. "Something bothering you?" she asked simply.
"When is it not bothering me? I know I can not listen to forest but I do sense uneasiness with in it and I do not like this one bit. Something does add up and I can not figure it out. And is it normal to feel scared." She sighs for a moment" I mean I good with bow . I really hope Lawrence is not mad at me for accidently hitting him with arrow."
Ari's lips twitched a suppressed smile. "It was a momentary discomfort," she said. "And... I wouldn't have thought you were one to be scared."
“I am terrified. I do hide very well. But I don’t feel safe anymore. And if I caught again I will be dragged home and punished for my crimes. But that’s not why I am afraid. This whole thing has put me on edge. You really think Lawrence is not mad at me?"
"If he is mad at you, it will pass. These things happen." Ari paused for a moment, thinking. "I think, even if he was mad at you, he would still fight for you if anyone tried to drag you away. His honor and friendship are unique like that. But what is it really that has you afraid?"
She nods her head. "Yeah it is unique and refreshing you know. I don’t know. I just feel afraid. I feel like something is going happen. I don’t know what it is. I mean the hair on back of my neck stands up. I am uneasy. Feel like I am on edge. It is strange feeling"
Ari sighed and seemed to look suddenly smaller. "I think it's a perfectly normal feeling," she said softly. "I'm terrified."
Mel looks at Ari and nods her head. “I am not use to this feeling. I have never had anything to be afraid of. Until now." She sighs a bit "I worry about Lawrence how he is taking all this. For he does not talk to us very much."
"He wants to be strong for both of us, I think," Ari replied. "That's his own way of coping with a world turned upside down. He needs to feel like the hero." She looked down, kicking at the dirt slightly. "And I don't want to get used to this feeling, thank you. It's been a long time since I just... well, wasn't afraid of anything. I miss that."
“You and I both. I miss living the forest by myself. I was content in living there. Going in out of the town for supplies. But it is nice to have company.“ She runs her fingers through her hair.
Ari nodded slightly. "You were a nice, weird woodsman neighbor," she said. She meant it to be teasing, but it fell flat when she said it. "I miss home."
Meldha nods her head. "I miss home but I can not back there. But my home in forest is ruin too. I just wish all this were over and I could relax. Maybe find nice human to settle down with."
Ari raised her eyebrows at her in surprise. "Really? You'd settle down with a human?"
"I am not welcomed with my own. I have love and they killed him because he taught me the bow. My training was not finished. How can I go back them? I have shamed my mother and father and shamed my people"
"I just..." Ari shrugged apologetically. "To tell the truth, I didn't think you liked humans all that much, either. At least, not that way."
"I like you and Lawrence. I mean I know you part human I think. And Lawrence is human. Never said I did not like humans. They just confuse me"
"They confuse me plenty, too, and I'm one of them," Ari said. "We are a confusing people." She smiled slightly at Mel, trying to be reassuring. "Just do me one favor if you do happen to find some nice human guy to settle down with."
Meldha looks at Ari and then looks at the sleeping Lawrence and smiles a bit before looking at Ari. "What favor is that?"
"If you ever have kids, be a little more forthcoming about their mixed heritage than my great grandmother, okay?"
Meldha laughs even more. It was the first time Ari heard her laugh. "Yes I will be forthcoming with their heritage. I just want to make world accept me and once that happen. I will know that I could eventually bring life into this world"
Mel's laugh made Ari smile - a bit startled, but a fully genuine smile nonetheless. "I...wow," she said after a moment. "You... I never thought of you as a mom."
"Neither did I. But I am 150 years old. That is young for elf and I don’t want be to old before I do sire progeny. But with my line work I doubt I would find someone. I just wish this whole thing to be over."
"I think this whole thing has just barely started," Ari pointed out. "I know it has for me, anyway."
Mel nods her head. "Yeah I know. Well someone has to keep Lawrence and you safe." She smiles and looks at the forest for a moment.
Ari chuckled. "Well, that's not exactly what I mean, but it's certainly appreciated. I'm afraid I might give myself up just for the relative safety and for having all the running over and done with if you weren't around."
Mel nods her head. "Yeah that would be bad. It is nice to have someone to talk to.”
"I don't know how bad it would really be," Ari admitted. "The temple in capital city, what they could do..." She shrugged. "I hate not having a place in anything," she admitted suddenly.
"You and me both." She smiles a bit. "We will find place where we belong. We just have to fight for it. And that is what we are doing. We will be heroes. And people will tell stories of us. We will change the way others think. There will be change after this. I just know it."
"I don't know that being a hero in this will get me what I need," Ari began, then something in her expression suddenly changed. "I can't be a hero and hide at the same time," she said fervently. "If this is what's going to find me a new place in the world, then it needs to be for what I am as well as for who, or I'm just hiding in a different way."
"Then let’s not hid anymore." She undoes her hair and runs her fingers through it. "I don’t want hide anymore. I am who I am and I will fight for who I am." She looks Ari. "Are we in this together?"
Ari smiled at Mel's suddenly more girlish hair. "In as many things as we can be," she said. "Some times, I'm sure that fight's going to take us different directions, but we're together."
"I am not going hide who I am. Neither should you." She nods her head "Yeah, fight will take us different places and directions as well."
Ari smile faded slightly. "I'm not hiding who I am," she said a little more softly. "But it's not the who I am that's the problem. Forgive me for saying so, and I don't mean to sound a selfish or anything, but in some ways you actually are lucky."
"No, you’re hiding what you can do. Don’t. You can help so many people. So many. But you are hiding part of you. I know you want to know what you are. How it came about. You will find out one day. Don’t hide that side of you. It is who you are."
Ari nodded. "I know. I'm with you. I've made my choice. I'm not hiding anymore." She stuck out her chin in a stubborn expression, trying to steady herself to do just what she promised. "It's just that I sometimes feel like I'm only seeing a tiny part of the picture. Like I'm looking through a keyhole and trying to see the world. The longer I'm out here..." Her voice trailed off.
"I understand your feelings. When you know who you are? Where you come from? You will see the bigger picture. I don’t know where the Dryads are I just read them in our stories. But if you got to meet one then maybe you will see the bigger picture." She smiles and looks at Ari.
"I hope so," Ari replied. "They were long gone from the woods around my home by the time I was born, or at least before I had any urge to look. But I've done things since we started this journey that I never would have imagined doing before. It frankly scares me."
"Well, it kind scares me too. I mean to control the plants is amazing. Or heal people. Wonderful things. Well then let’s make goal. When this is all done. We go looking for the other half of your family. What you say to that?"
To be honest, the prospect both thrilled and terrified Ari. She had no clue what to expect. "I..." she swallowed. "Yes. I think I'd like the company."
She smiles and nods her head. "Well then it is settled. When this is all over we go looking for your other family together." She looks at Ari.
She nodded. "Indeed. Though I think I'm a little far removed to be actually called family... and something tells me it will be a long time before this is all settled."
"Well yes but once it is settled we can go look for them. They might be in danger cause of this. They are part of the trees. So I think if we get this taken care of we are helping them'
Ari shuddered, thinking of the blight they had seen. "Oh, I hope not," she said vehemently. "I hope they are far away from here, and not touched by these terrible things at all."
"Well we don’t know. This could a bigger problem then we thought. So I hope they are safe but we don’t know if they are." She looks at Ari. “I’m just being rational."
"I know, but that rational conclusion is horrifying. The trees we have seen is bad enough. The thought of these beings that are apparently elusive enough as it is getting caught up in the same thing that killed those trees... I'm imagining the first dryad I ever actually meet being undead, thank you."
Mel laughs and looks at Ari. "You really think they can be undead?" She looks slightly horrified at the thought
"Well, why not?" Ari asked, not laughing. "They're living beings too, right? If, with one of those crystals around, they were to die...?"
"Sorry for laughing. I did not mean too. Yes they are living beings. I don’t want to think of it. But we need to cure this thing. Cause a lot of people have and are going to die and I will not let that happen."
"I never thought I'd end up feeling responsible for people on this big a scale," Ari said, "but I am first and foremost a healer. I can't turn away seeing this many living things in pain. Or about to be."
"And I can not let the forest and any of its children be harmed. That it be humans, elves, Dryads, animals, and other creatures that birth by the land."
"It's not just the forests, Mel. Remember Hightower. They drove every living person out, man woman and child, and killed them at the front gates. Killed them all for an undead army to rise. Think of that kind of horror in the capital."
"I said humans alike. the are children of forest they just have forgotten where they come from that is all." She smiles. "Yes I am worried of them as well.”
"I can't help but think of what it must have been like," Ari said sadly. "People, just going about their business, before *he* showed up. And just like us, they probably took him in, were kind and fed a poor old traveler..." She frowned. "I've never really hated anyone before, but right now I *hate* Gau."
"Yes I hate him too." She sighs. "I wish he would stay dead. I mean then problems would go away."
"If he'd stay dead, we wouldn't be having this problem in the first place," Ari pointed out. "Though I still wonder if he's behind all of this, or something else is and he's taking advantage." She shrugged, then got a slightly wicked grin. "Either way, he sure seemed pissed when Hamaar broke his lantern."
Mel laughs even more. "I bet he was."
Ari looked back at the stone chests, and the one that held the lamp. "Doesn't seem to have slowed him down much, though. I wonder what it actually is."
She nods her head. "Yeah, me too." She smiles at Ari
Ari stood. It was just starting to get light on the horizon, and that meant early camp chores to do. "Hopefully we'll find out," she said. "Those priests are going to have their hands full when we get there, what with 4 stones and that lamp."
Mel nods her head. "Yeah and we have to go find the other stones. Knowing the priests they are going make us get them.”
Ari thought about it for a moment. "To tell the truth, they have not made us do any of this. We got the first one on our own, and this time Lawrence just volunteered to get information on what was going on. I don't think they expect us to come back with more stones. And they can't *make* us do anything."
"Well I don’t think they think we’ll come back either." She laughs. "They are afraid"
Ari looked at her in surprise. She never liked the church as a group of people particularly, but... "Of course they're afraid. We're all afraid. When we bring them news of Hightower... But this was not a suicide mission. I mean, why would they...?"
"Look why would they mention people not coming back if they did not think we were not coming back? Why would they think we’d come back?”
"We knew we were heading into danger," Ari pointed out even as she started getting the fire going again for breakfast. "There were terrible things going on in the north that people were running from. And it was Lawrence who volunteered us to go check it out. Why would you help someone go somewhere you were sure they'd never return from? Especially if Lawrence had the godly visitation he claims."
" I don’t know. May I am just paranoid or something. But something does not feel right to me."
"Well, there's a lot that doesn't feel right to me," Ari said. "And you know the church and I don't get along. But in this... I just don't see the motivation to do what you're implying. I see the need to fight a terrible evil, which is something the church is supposed to do. We're pawns in that, yes. But I see no reason they wouldn't want us to succeed."
"I did not say they do not want us to succeed. I don’t think they thought we would. They would be surprised that we have come back."
Ari shrugged. "Maybe so. But I believe they at least would have hoped for our safe return. There is nothing for anyone to gain otherwise."
Mel nods her head. "I agree with that Ari."
"Ah." Ari shuffled around in the packs, bringing out various rations and herbs. "It does us no good to guess at their reaction when we get back, then," she said. "The real question is what we do next."
She nods her head. "Yes what do we do next is a very good question."
"I can't turn away now," Ari said, "and there's no where to stop and give up even if I wanted to. There are, what, seventeen more of these things we're guessing? Where do we even begin?"
Mel shakes her head. "I don’t know. Lawrence might know."
Ari gave a rueful grin. "He doesn't like to admit it, but I think Lawrence is as clueless as we are. And I hate to say it, but something tells me there's going to be a big clue in Ardmoor.”
"No I think he might know what to do. He not clueless as you might think. He is warrior and he knows what to do. I don’t want to go to Ardmoor."
Ari smiled affectionately. "He knows how to use a sword, but he's not a warrior, Mel. Not yet. And I don't want to go there either, but I can't help but feel this way."
"I know warrior when I see one. It is a look in his eyes. Trust me I know what I see. For I have the same look." She smiles a bit. "We might have to go there."
Ari shrugged. "I think he's still becoming one, but maybe I'm wrong. I can't really argue with 150 years to my 18."
"Yes, that’s true. He still has more room to grow but he is s Warrior. The first kill was just the start of it."
Ari cringed slightly, remembering the first time they had to fight together to save Maya. She hated the thought of how many more deaths they might have to see, have to cause, before everything was done. "I guess so," she said softly, mixing their breakfast together.
In the mountains to the north, an earth elemental named Hamaar hears the call of the earth’s pain. It has brought him walking for many miles, until he comes to the burned out village that he can feel is part of what’s wrong. He find the small encampment, and wakes Lawrence and Mel. I was rather amused when Lawrence decided that since this guy spoke to the earth he was Ari’s to deal with. They speak of what they have seen and the horrors that are out there, when strange cries begin to echo through the village.
The screaming voice talks about burning fires and pain, and the group goes to track down what it is. Ghostly wisps start to appear in the village, the shades of dead villagers. Finally, they find a stooped over old woman. When she looks up, she’s not alive at all – the is a burning shell of a thing with another necrotic crystal around her neck, slowly sinking in to her.
Hamaar grabs it and tries to crush it, but obviously that will do no good. Lawrence yells at him, they manage to kill the undead old woman, and Hamaar makes a stone box to put the crystal into. So now they have another crystal like the first, but they decide to continue on north to Hightower to see how far problems go before they take the crystal back to the capital city (whose name I keep forgetting and making Mark annoyed with me.)
They ride/walk across grassy plains, this time without being attacked by skeletal armies for all that they have another evil rock with them. There is a small wood up ahead, though, and once again it does not sound right. It’s not just silent to Ari, but to Mel as well, no sign of animal life. They decide to ride around the wood. Which is definitely a good thing, because even riding that close they end up fighting off swarms of undead birds.
They eventually make it to Hightower, to find it open and deserted. They ride in towards the tower that gave the city its name, which now has a gathering black cloud near its upper reaches. When Hamaar tries to talk to the stones of the tower, the now evil voice of it begs him to bring the stone in, to make it more complete. It is immediately assumed that there is another stone in the tower. They’re not about to bring this stone in with them, so Ari and Hamaar stay outside while Mel and Lawrence go inside.
Inside, the walls seem to be lined with obsidian glass, with strange ghostly, skeletal images inside. They climb the tower until they reach its high room. There, they find four more crystals, along with sconces for more crystals.
Outside, Ari and Hamaar are watching the area when an old man approaches with a lantern with a blue flame. Ari immediately begins to panic and gives a frantic explanation of their last meeting with Gau the betrayer. Hamaar’s attacks from a distance do no good, and shortly Gau is upon them. He remembers Ari and asks for the stone, pointing out that he will not be fooled again. He attacks, knocking Ari down. Hamaar fights back, eventually knocking down the lantern and making it crash to the stones below and shatter. Gau is furious and gives up on them for the moment – his minions will deal with them, while he deals with those in the tower. Ari and Hamaar run to help them, and behind them a shrieking begins.
Inside the tower, Lawrence is gathering up the crystals when Gau appears. There’s the usual posturing and bluffing, a brief fight that Lawrence can’t hope to win, and then Gau seems to become part of the tower as the shrieking begins from below. They meet Ari and Hamaar on the stairs, and now they all have to fight their way out. Lawrence is amazing with his sword, Mel shoots down with her arrows, and Ari and Hamaar throw rocks. One of Mel’s arrows hits Lawrence, and Ari quickly scrambles forward to remove it and heal him on the go. And they keep going, killing as many of the undead things as they can as they work their way out of the tower.
Once outside, it’s Hamaar to the rescue. With their horses and their new cargo of rocks, he gets the earth itself to bear them up over the walls, past the undead hordes who were once the human citizens of Hightower.
Lawrence is deep in church instructed meditation, before heading out on his holy quest. Or, well, his version of meditation – he’s actually mostly spending time practicing with his sword while they leave him alone. While there, he proposes a bargain with the god of justice and fate: if it will help him deliver justice to his enemies, he will do what it needs. He has a vision of a godly bargain, and prepares to leave the church.
Things get a little tense when he approaches Ari and Mel and tells them it’s time to go. Ari wanted to wait until they were out of the city to have this talk, but Lawrence insists, so she goes over the things that had her and Mel bothered. For one, there is his condescension, which Lawrence insists is all that he has left of his noble heritage. Then there’s making decisions without thinking of the group, which he doesn’t see at all. Basically, the whole argument leaves them both upset and feeling hurt and misunderstood, so it’s a particularly cranky, tense group that leaves the city together.
At the first evening’s stop, Lawrence makes a silly show of going in to the inn and leaving the girls to do whatever they want to do. In return spite, Ari and Mel decide to camp out… until Mel ends up getting sprayed by a skunk when trying to catch game. Ari gives her some herbs for the smell and hurries in to the inn without a word.
They continue north. On the road, in their pissy, not riding together state, they are attacked by bandits. Lawrence is trying to intimidate them into giving up, Mel is trying to guess how quickly she can get them with arrows… and Ari decides “enough of this” and manages to snare all but one of them. The one uncaught runs, and Lawrence ties up the others using the vines before they release them. They leave them there on the road, and report their existence and location at the next town.
The next town is one of the last settled areas before the Ironwood Forest. They stop in another inn, and encourage gossip about conditions north of them. They hear tales of the horrible goblins and other unnamed things to the north. And they discover that the elf can’t hold alcohol at all.
The next morning the continue north, passing the last patrolled areas and on to the road into the forest. They manage to uneasily patch things up as they continue on the way. Before long, it’s clear that the forest is not well. Old, blighted trees start to appear, sick and dying. And further on, in the distance, Ari hears nothing but silence from the wood. They stay close together. When they get to the part that felt wrong, they smell something horrible. Mel tracks it to find a dead, rotting goblin hanging in one of the trees. They continue further, and now each blighted, dead tree has a dead goblin in it.
Suddenly, the dead goblins shriek and start to reach for them. They take off, running down the road, and finally stop in the next village – now nothing more than a burned out shell, all the people dead and gone.
Melda was in her room for most of the day. She only came out to get food and then goes back inside her room. She was trying to work on making arrows but it never worked out
A little bit after lunch, there will be a knock on her door.
Mel: Looks at the door. She heard foot steps coming before the knock came. She gets up and walks to the door and opens it.
Ari stands on the other side of the door, her arms crossed tight over her chest, looking uncomfortable. For once she's not wearing her cloak. "Hello. May I, um, come in?"
"You don’t have to ask Ari. Just come in and close the door please. Don’t want anyone of the church people poking there heads in here" She was very uncomfortable in here
Ari breathed a visible sigh of relief as she closed the door behind her. "Of course I have to ask," she said. "I mean, we've been in close quarters for a couple of weeks but truth to be told we barely know each other. I thought you might want your space."
"Yes we been in close quarters for weeks. I snuck you out of your city. I have saved your life once or twice. That gives right to come in if you wish with out asking" She looks at Ari and sits on the window sill of her room
Ari leaned against the wall and folded her legs under her skirt, sitting on the floor. "From this side it sounds like you've done way more than you ever had to for me, and have the right to any space you might want," she pointed out. "But thank you."
"Well, You asked me for help and went to get your friend and then was asked to take the stupid rock here and did that. I risk my lively hood coming here" She sighs. "You’re welcome.”
“You did. You risked a lot. Why'd you do this whole thing with the crystal anyway? I mean, I never met you before the kobolds, but you were pretty happy in the woods. Right?”
"Yes, I was and that thing was messing up the forest I was staying in and those people helped me out and stuff so I wanted to pay them back"
"Ah." Ari nodded, even though she didn't entirely understand it. "Well, I just wanted to thank you. And, well... oh, this is silly. I shouldn't have bothered you."
Looks at Ari. “Sit down. You came here for a reason. It’s better then sitting her alone waiting debating weather I should leave. But I can't I gave me word to Lawrence." She sighs and looks out the window
Ari sat on the edge of the thin mattress. "I just needed to spend a little time with someone I don't have to pretend with," she explained, not looking at Mehlda.
"I understand" She lets her long hair down for once and runs her fingers through her hair and relaxes in the window seal. "You guys are only ones I don’t have to pretend with."
"I think you're the only one I don't have to pretend with," Ari said. "Lawrence... I don't pretend, but he just mocks."
"He does that out kindness of his heart. He really does not mean nothing by it. I am good at reading people" She smiles. “You ever wonder how you got your gifts?”
"Well, I know... I mean, sort of. Grandpa told Dad, who told me, back when I started talking to the house plants." She smiled very slightly at the memory. "Seems his dad had a little, um, surprise encounter when he was a young man. Several months later Grandpa was given to him."
Nods her head. "That is interesting. But do you know who you truly are." She sighs. "Anyways what did you want talk about?"
"This is as good a topic as any," Ari said with a shrug. "I just wanted to talk. Just relax for a bit. I can't relax here, and I don't want to go wandering much on my own." She paused for a second and then really looked at the elf. "What do you mean 'who I truly am'?"
"Oh, it’s nothing. Don’t worry about." She looks away "I should not have said anything. I just know stories told when I was child that is all."
Ari looked at her intently. "You can't expect me not worry about it when you bring it up like that!" she said. "I did things out there I've never done before. Things I didn't know I could do. To tell the truth, I'm kind of scared, and you're the only person who has shown a hint of understanding."
"I don’t know much. As I said I only no stories. Your beauty surpasses most humans. You can understand plants and wield them to protect you and those with you. I only heard stories of beings with eyes like yours and abilities like yours. Live in the forest for they were apart of it. They were the sprits of the trees who wanted to interact with beings that used them for shelter . They were beautiful beings. It was told to the elven children for bed time stories. I sorry I don’t know much."
Ari smiled slightly. "It's alright. It's more than most people. And it means you don't look at me like I'm crazy when I do or say some of the things I do."
Mel nods her head. “If I had my old books I might have been able to tell you more." She sighs. "I am sorry I wish I knew more."
Ari tried to hide her disappointment. "It's okay, really. Don't dwell on it. Maybe..." She shrugged.
"Maybe what?" She looks at Ari. "Look, I don’t remember what my people called these tree spirits." She sighs.
"The ones who were in our area in my great-grandfather's time were dryads - I know that much," Ari said. "But I don't think there are any left anymore. At least not there."
"Yes, that is the word I remember. Dryads. They are connected to trees." She looks at Ari.
Ari just nodded slightly. "And I was going to say maybe you'd get your books again, or replace them, but I didn't want to, well, hurt you."
"My books are back home in my city with my family. Who now disowned me since I have disgrace them for having this bow and learning how to use it."
"But maybe, when you find a place to be yours again, you'll be able to replace them?"
"No, I wont they are very old books." She looks at Ari. "If I wanted them I would have to go back home. Where I will be caught and then imprisoned."
Ari cringed. "I'm sorry. I'm sorry that they would do that to you. That's horrible."
“Well it is crime for women to wield weapons or even learn the bow. But I did it anyways. I loved my teacher very much. He loved me. He taught me what he knew and was killed for it when others found out. I ran and ran."
"That's terrible," Ari said sadly. "You're very good with that bow. I'm sorry you gave up so much to keep it."
"It is ok. And yes it is terrible." She sighs a bit. "Not sure what I am going do after this. You know. I did what I was asked to do. What are you going to do?"
Ari shrugged. "I don't know. I don't know what I'm going to do anymore. As much as I might like to, I can't go home. And I can't keep moving from town to town forever. And I can't just go be the weird loner witch in the woods, either. I don't want to be alone." She let out a long, sad sigh. "I just don't know."
"Yes neither do I. But I don’t think you be alone. You could be in woods with me. I mean I would not mind the company. But we can’t leave Lawrence we promised." She sighs.
"No, no, I meant after," Ari protested quickly. "I made a promise to Lawrence and I'll keep it." She frowned, though, unhappy at the direction her promise seemed to have taken recently. "And Mehlda... no offense, but I like human company, too."
Mel looks at Ari. "Yes but do you really think the humans will accept you for you? Or be fearful of you ‘cause you don’t practice the same ways they do?"
"I'm not going to hide under a rock because they don't understand," Ari said, crossing her arms over her chest. "I'm human, too. I worship the same gods. I can't just give up on having some kind of life because they have trouble accepting."
“Yes, I know I know." She sighs a bit and looks away and looks out the window and held on of her leg as she stretch out the other leg.
"I don't mean... it's a really nice offer, Mehlda," Ari said after a moment. "And I don't see what I want ever coming to pass, anyway. What about you?"
"No, I don’t." She looks at Ari.” I don’t want any of this to happen to us or anyone."
"No, I mean... what do you think you'll do? After all of this? Do you... want to go home again?
"No, I can't go home. And I really don’t want to. I mean I miss home. But home for me died when he died. I can't go back. Go back doing what I was doing hiding from my people."
Ari gave her a sad smile. "Aren't we just a melancholy pair, then?" she said. "Well, wherever I end up, you'll be welcome. And as wherever I end up had better not be a city like this..."
"Yeah tell me about it. I don’t like being here. I mean it nice an all but my city was far better then this and a lot prettier and yes we are melancholy." She smiles.
"It's too big," Ari said. "Too many people, too small of space. And it's too bad I don't think I'd like your people much, because I'd love to see those cities."
Mel nods at her. "You and me both." She closed her eyes and rested on the window sill. "I guess we will just go with Lawrence.”
Ari nodded and looked away. "I won't back down from a promise. Or, well, not unless given very, very strong reason to do so. But I think perhaps when we hit the road again we need to talk a little bit about what he drags us in to without thinking."
"Yeah we do need to talk but he makes me so mad when talking to him. Just I can't talk to him with out making snarking comment or doing something wrong." She sighs.
"Maybe, um, I should try the talking?" Ari suggested. "There are some times when you do need to let him take the lead, and you don't like that at all. I can see it."
“Yes, I don’t like it at all. Never had to listen to anyone and I don’t like being told what to do. But I guess you’re right, I have let him be in charge."
Ari nodded. "He understands how things work in certain elements of human society better than you or I ever will. He was raised like that. But I just... I'm not his subject, either. I'm pretty sure I didn't promise that."
The next day, as they ride along, they hear something coming up behind them. It's about 40 kobolds, presumably coming for the crystal. When they go to run away, Mehlda's horse hits a wire across the road and falls. Lawrence's horse falls tripping over hers, and Ari's horse shies, throws her, and runs into the woods. Ari runs off to catch the horse as the other two pick themselves up, and they all eventually circle back together a little further up the road and keep running.
This starts a pattern of running, walking, and generally keeping up a grueling pace. They eventually come out of the forests and come to a plain. And things begin to stir in the grass, horrible decayed remnants of a long ago battle, rising to attack them. They run again, over and through skeletal remains. Ari by surprise keeps a group of them off with the very grasses responding and grabbing the skeletons, but they're definitly being overwhelmed. So Lawrence begins to set them on fire. And now they're running from fire and skeletons, as something seems to be controlling the fire to surround them. The smoke kills Mehlda's horse, which then rises again as an undead thing. They end up having to leave the road behind, running through the fields to outrun the fire. Lawrence's horse throws him and runs, where it is dragged down by skeletons and killed. Finally, they have to stop, surrounded by fire and smoke wraiths.
Father Gau steps out of the smoke, his lantern burning with blue flame. He demands the crystal, and Lawrence pretends he is going to give it to him. When the evil necromancer steps up close, Lawrence stabs him with his sword. Mehlda shoots him while he's down, and the skeletons dissappear, the smoke clears, and the fire becomes a more normal grass fire. The find they have been herded right near an old ruined city, covered with church warnings. They head south, and hit the trading, crossroads town of Waymouth by sunset.
After an exhausted night's sleep, each attends to various errands before they head down the road again. Mehlda goes to a fletcher to buy more arrows. Ari goes to sell some of the herbs she picked up so that she can supplement their general supplies. And Lawrence goes to a tailor. The fletcher notices Mehlda's elven bow, and is very curious about how a non-elven woman ended up with it. Ari does her trading, then sees a caravan come in, complete with six young male elven archers. She hurries along to warn Mehlda. And Lawrence ends up at the tailor's behind the local baron and his son, where he learns his arch enemy is about the celebrate his remarriage to a countess of the royal line.
So while Mehlda would like to get out of town as soon as possible, Lawrence wants to see if he can turn the tables on his old enemy. He suggests that Mehlda actually try dressing like a boy elf to stay out of trouble. Ari helps her with that, and they work on Lawrence's plan. Lawrence makes arrangements to join the wait staff at the engagement party. Mehlda will sneak in over the garden wall and steal a set of the baron's son's clothes, which Ari will give to him in the gardens. Then he'll sneak into the party and find out what he can. Sneaking in and stealng the clothes goes without a hitch. Lawrence goes in to the party, where he discovers the son of his enemy is starting to get an unsavory reputation, and that the marriage is one of convenience and money. In the gardens, Ari discovers the plants are chatty once they realize someone can talk to them, and she learns the wedding is trying to be in the capital city in three months. Meanwhile, Mehlda sees five men dressed in black leave the palace and start to make the round of the inn windows in town. They finally stop at Lawrence's room with the crystal, and Mehlda fires a warning shot at them and scares them off.
They hit the road again the next day, now on foot with one horse instead of three. It's slow, tedious going. It continues its horrible, dreary rain. One night, after they've made camp and all but Lawrence have gone to sleep, someone sneaks up on the camp. Lawrence surprises him and gets shot in the shoulder by the young elven archer. This wakes up Mehlda and Ari as well. When the archer tries to escape, Ari traps him in vines and they have a little "talk." It seems he was looking into the rumor of a woman with an elven bow, which became a male elf that was not one of his men. There's a lot of tough talk before Lawrence demands he leaves, then Ari heals him of his arrow wound and Mehlda goes into a sulk.
More days of walking in the gray and the wet. They get to talking about their pasts and such, and Ari mentions her merchant cart ride from Greymill to Longmarch. With that in mind, they all hitch a ride on a farmer's potato cart. He takes them the rest of the way to the city. With letter in hand, they get up to the temple complex as fast as they are able to get rid of the crystal. They are taken to the library, where they are then led into a back room and the priest destroys the crystal and everything that touched it. They tell their story, and learn more about the horrible "Gau" and disturbing troubles in the north. Lawrence volunteers to take up a holy crusade to find out what's actually going on in the north, and gets them all rooms at the temple until they leave.
Our characters are:
Sir Lawrence of Falion: Last surviving son of a disgraced noble family, he is out to recover his family's honor and destroy the one who set them up. Right now he is apprenticing to a blacksmith/famous ex-swordsman.
Ariatha Farelm (Ari): Part dryad herbalist, trying to hide the non-human part of her heritage.
Mehlda: Elf, posing as a human as she hides from her people, having run off with knowledge she shouldn't have and a magic bow she can't use (well, at least in the magical sense).
And we begin our story in the town of Longmarch, small but thriving in the northwestern part of the kingdom. Ari is busy with a patient with a fever, and idly wishes she had some bloodthorn berries. Her assistant, Maya, overhears and heads out into the woods when she'd not paying attention. Hours later, Maya has not returned, and it's getting late. And the guards, busy with increased kobold activity in the surrounding woods, will do nothing.
The sun sets, and out in the woods kobolds begin to swarm. Mehlda, in her tree house, sees then running to attack the down. She rushes out with her bow and runs towards the town as well. She kills a whole bunch of them to draw their attention, then runs back into the woods. Eventually they burn down her home and she is forced into the city at daylight.
When day comes and Maya is still not back, Ari and Lawrence prepare to find her on their own. Fortunatly before they can wander the woods in circles Mehlda enters Ari's shop, looking to replenish her supplies. Lawrence hires her to be their guide in the woods, and they head out to find Maya. Mehlda proves herself to be an excellent tracker, and they find signs of a struggle at a patch of bloodthorn bushes. The follow the trail to an oddly organized kobold camp, and find Maya in a cage within it.
As they start planning a distraction to get her out, a big boss kobold comes out of a moldy tent. He gets the others to drag Maya out to him, and black smoke starts appearing from his magic. So Lawrence uses Mehlda as a distraction/bait to taunt the kobolds (including some skeletons the leader manages to raise) while he sneaks around the other side to get her away. He kills the two guards holding her and Ari grabs her arm and they run for it.
After a brief pause for some healing, they run back to the town as fast as possible. Lawrence reports to the guards and mayor on what he saw, and life goes back to relative normal for a couple of days. Mehlda briefly moves in with Ari while she's fixing her home.
A couple of days later, the kobolds attack the town in force. Mehlda joins the forces on the wall, trying to kill the leader. He just does not seem to die... which is probably because he's already dead. Lawrence herds all of the civilians (including Ari) into the Mayor's home for protection, and joins the fight when the kobolds overtake the walls. He eventually runs across the leader, who he eventually kills by bludgeoning him to death, then removing his head.
With the menace defeated, the clean up begins. Mehlda finds the dead body of the kobold leader, and there's a black crystal inside. She picks it up and takes it to the church, who panic a bit and tell her it's a powerful necromantic object, and it needs to be taken to the church in the capital city for proper destruction. She agrees.
At the same time, Ari throws herself into helping as many people as she can who were injured in the fighting. She tries to use her herbs and poltices to cover up her natural healing gifts, but as she runs out she has to use her natural magic more and more obviously. And as the church is also out in force, her efforts get noticed. Seeing that she's been "caught," or at least is about to be, Ari rushes back to her shop and starts packing her things. Mehlda comes back, asking is Ari would like to come with her, and seeing as how she is heading out anyway and the roads are not exactly safe, Ari reluctantly agrees. She finally collapses from sheer exhaustion.
The next morning, Ari and Mehlda are woken by a knocking on the door. Mehlda answers it, and when she sees it's a church official (and knowing Ari is avoiding the church but not why) tells him that she's not there. At that, the official posts a notice of heresy on her door. Lawrence confronts him about the accusation, but backs off when the priest presents their proof - one of the women Ari healed the night before. Lawrence and Mehlda meet behind the shop, where they agree to meet outside the town for their quest once Mehlda sneaks Ari out.
Outside the town, Mehlda confronts Ari about why she's hiding from the church. She reveals that she is an elf, on the run from her people, to encourage her to share her secret. Lawrence shortly joins them and joins in the questioning as well. "So, why are you a heretic?" Ari finally reveals her heritage - that her great-grandmother was a dryad, and so the healing they do with prayers in the church, she does as a natural talent. Mehlda points out that her healing magic actually feels closer to the elves than the church. And Lawrence reveals the details of why he was in Longmarch, and his quest to regain his family's honor (and then some).
Finally, he makes a promise - if Mehlda and Ari will pledge themselves to his cause, he will shelter Mehlda from her people and find a way for Ari to not constantly be chased out of town by the church. They agree, and the quest begins.
